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Timberborn mechanical water pump
Timberborn mechanical water pump






timberborn mechanical water pump

It is now possible to place Metal Deposits and Chestnut Trees in the map editor.To maintain the in-game balance, we have removed some of the existing ruins and other trees. All included maps have been updated to include Metal Deposits and Chestnut Trees.Stargazing is now another way of satisfying Knowledge! New building: Observatory (5000 SP 200 planks, 80 gears, 50 pine resin 300 HP).Rivers aren’t always available but getting down and dirty (with bubbles!) is! And it's a hell of a Fun. New building: Mud Bath (1800 SP 30 gears, 50 treated planks, 30 water 50 HP).You wanted the swimming pools, and here they are. New building: Lido (1000 SP 40 logs, 20 planks, 10 treated planks can only be built on a riverbank).It’s post-apocalypse alright but a beaver’s existence should not be only about survival. Water Wheels will now slightly slow down the water passing through.If you manipulate that correctly, this can result in higher output than before. Water Wheels now have variable HP output, depending on the current current’s strength.It can be integrated into structures made of levees to allow building open reservoirs. This pump sucks the water below and dumps it at a higher level. New building: Mechanical Water Pump (5000 SP 100 gears, 50 treated planks, 50 metal blocks 700 HP).The ability to transfer water to higher levels is one of the most popular requests so we’ve got you a mechanical water pump! Also, Water Wheels’ behaviour is now more immersive. You can choose the recipe before the building is built. If you don’t, the building will display a warning. If a building allows multiple recipes, you need to pick one before it starts working.You can now pick between Bread, Maple Pastry, and Cattail Crackers. You can now pick between Wheat Flour and Cattail Flour. You can now pick between Grilled Potatoes, Grilled Chestnuts, and Grilled Spadderdock. You can choose the prioritized good.Īs a continuation of the above, we’ve implemented the ability to pick from different recipes. Gatherers are now able to gather chestnuts in addition to blueberries.

timberborn mechanical water pump

A beaver employed here gathers pine resin and maple syrup from trees in range.

  • New building: Tapper’s Shack (500 SP 20 logs, 20 planks, 10 gears 1 worker).
  • Beavers employed here grow cattail and spadderdock in the designated (underwater) areas.
  • New building: Aquatic Farmhouse (1500 SP 30 logs, 30 treated planks 2 workers).
  • Creates Treated Planks from Planks and Pine Resin.
  • New building: Wood Workshop (800 SP 20 logs, 40 planks, 50 gears 1 worker 250 HP).
  • To be used in buildings, the metal ore needs to be smelted and turned into metal blocks here.
  • New building: Smelter (1000 SP 80 treated planks, 50 gears 1 worker 320 HP).
  • In exchange for a continuous stream of gears and treated planks, beavers are now able to get infinite amounts of metal ore, digging deeper and deeper.
  • New building: Mine (4000 SP 300 logs, 300 treated planks, 600 gears 10 workers can only be built on top of Metal Deposits).
  • Updates to resources required an expansion of available buildings. New and updated resource-processing buildings You’ve guessed it, you can also gather maple syrup. Pines are now also a source of pine resin. These trees with thick trunks grow slowly, but they provide your beavers with chestnuts in addition to logs. They provide an infinite source of a new resource, the metal ore, but are difficult to adapt for beaver needs. These large, rich in metal ore remnants of hooman civilization can only be placed in the map editor. We’re also updating existing resources so that they can yield more than one type of goods. We’re adding new resources to the game, alternative metal sources and water plants included.

    timberborn mechanical water pump

    To play on Experimental Branch and risk it all, follow the instructions posted in this forum thread.

    #TIMBERBORN MECHANICAL WATER PUMP UPDATE#

    So what do we have for you? As you know, we’ve been preparing the first large content update for Timberborn – and here it is in its pre-baked form! Note that depending on the feedback we get now, there might be more (or less) content in the update’s official release. As a result, some experimental features will be unfinished and/or bugged, and if something sucks, it might never make it to the normal branch. We’re doing this to gather early feedback from the players. We’ll talk about all the fresh stuff below, but the “experimental” part is crucial. That’s why today, we’re opening up the game's experimental branch! This is an opt-in based testing ground where new content goes before hitting the main game. You want to know more about Timberborn’s future and we want your say on what we’re working on.








    Timberborn mechanical water pump